====== Basic modeling in Blender using the interface ====== ===== The interface ===== Opening a fresh Blender, you have 5 panels (from left to right, top to bottom): * **Info panel**\\ With basic menus, interface layout menu, scene menu, render engine selection and some infos about the project * **3D View panel**\\ Where the modeling (and many other things) will happen. The main window expected in any 3D creation application. * **Timeline panel**\\ Pretty self explanatory * **Outliner panel**\\ Very useful to have an overview of the different resources used in the project and navigate in a tree like structure of them. * **Properties panel**\\ Where mostly all the configuration happens, from camera to texture, lamps, modifiers, etc. The next most used panel after the 3D View, I guess ==== Generalities ==== * ''Right Click'' is for selecting (objects, nodes, elements,…). * ''Shift'' + ''Right Click'' is for selecting multiple. * ''Ctrl'' + ''Up arrow'' makes a panel fullscreen (''Ctrl'' + ''Down Arrow'' does the opposite). * ''Spacebar'' is for searching functions. * ''X'' to delete. More shortcuts available in DDG by searching for "[[https://duckduckgo.com/?q=blender+cheatsheet|Blender Cheat Sheet]]". Note that shortcuts are the best way to move around in Blender and can save a lot of time. If you find yourself repeating clicking on the same buttons, look for the shortcut and use it. Shortcuts also behave differently depending on the context (the panel where your mouse is). ==== 3D View panel ==== * ''T'' is for tools. * ''N'' is for properties in the 3D View. * ''Tab'' switches between **Object Mode** and **Edit Mode**. * ''Ctrl'' + ''Tab'' : switch between vertex, edge, face